I’ve just been playing our new puzzle game, which should be available on the Appstore in a week or so.
The last time I got really stuck into a game and had to keep going (through all 100 levels) was with Blocked. I think Monsters is going to be the same. What do expect from a puzzle with 23,781,703,680 combinations!! Don’t worry, it will only have 45 levels, but it’s very addictive…
At this point I really have to give a lot of credit to Warren – the designer; if you want design work done, I couldn’t recommend anyone better qualified! Drop me a line for his contact details, and join the queue!
Credit is also due to the outsourced Dev team – great project management has seen all of our projects delivered on time and budget, it might surprise you to learn that the original Wobble cost just $15,000, and has so far Netted over $200,000! Drop me a line if you want to contact the dev team!